

Designing 4ever: Stealing from the 4e Druid
Project 4ever is chugging forward at full steam! With public playtesting underway for our first Playtest Packet, we can now spare a glance ahead to what will be coming in “Wave 2”. With the Cleric, Fighter, Rogue, and Wizard already out, what will be the next classes coming down the pipeline? First up for our thoughts today is the Druid!

Designing 4ever: Spellcasting Progressions
With the “core four” classes and general rules now out and being playtested, I’m giving myself permission to start opening the floodgates of some behind-the-scenes design thoughts on how the rest of the classes will relate to each other.
So far, the best way I’ve found to frame the classes is in how much spellcasting they have access to and the rate at which they gain more powerful spells. In other words, the spellcasting progressions.

Designing 4ever: Tiers of Play & Character Features
The train of Project 4ever continues chugging along! In today’s discussion we’re going to tackle some of the mechanical and narrative design principles behind the Tiers of Play.
While the Tiers of Play don’t really have rules of their own in base 5e, they’re helpful to describe the space that the heroes occupy within the story and the world. In Project 4ever, I like to think of them in the following ways.

Designing 4ever: Challenging Combat & Monster Design
Project 4ever’s first four classes are out for playtesting! In the Playtesting Packet (available on our Discord), we’ve got a ton of content, including a few dozen monster stat blocks!
So it’s time for this blog to start addressing the other side of the coin, some toys for Dungeon Masters rather than just for players.

4e Spotlight: Player’s Handbook
Today marks the start of a new series on the blog in which we pick out some products from Dungeons & Dragons 4th Edition and share some thoughts on them. As it’s always great to start from the beginning, we’re taking a look at the first Player’s Handbook. As far as D&D books go, few have affected my personal playstyle and design-brain the way this one has!

Designing 4ever: Stealing From the 4e Wizard
We’re reaching the end of our first foray into the class design of the initial core four of Project 4ever. Pulling from Dungeons & Dragons 4th Edition, we’ve dug deep into the Fighter, Rogue, and Cleric and pulled out the parts that will bring the most fun to our 5e games. Now that the party has done all it can with blades and prayers, it’s time to remind them why they brought along the Wizard.

Designing 4ever: Stealing From the 4e Cleric
Dungeons & Dragons 4th Edition has so much to offer players of 5e. With Project 4ever, we’re dissecting 4e and repurposing a bunch of its inspirational gems. In our discussions on this blog we’ve already dug deep into the 4ever Fighter and Rogue classes. Today’s article is doing the same thing with the Cleric!

Designing 4ever: Stealing From the 4e Rogue
With Project 4ever, we’re digging deep into Dungeons & Dragons 4th Edition to find gems of inspiration for our 5e games. We’re going to use a lot of 4e terms and ideas, especially combat roles and power sources. Make sure to check out those articles for more information on these concepts!
In the last article we went over the first five levels of the 4ever Fighter class. This time, we’re showing what we’re doing across those same levels with the 4ever Rogue.

Designing 4ever: Stealing From the 4e Fighter
Today we’re going over the first five levels of the 4ever Fighter class! If you’re already super familiar with what the 4e Fighter offers, feel free to skip to the section, “So, What Are We Stealing?”

Designing 4ever: Stealing the Combat Roles of D&D 4e
Even if you aren't familiar with the exact terms 4e uses, you’ve probably heard similar descriptions of these roles in the genre of video games, particularly MMO’s like World of Warcraft. It's true that the designers if 4e did look to video games for inspiration, but that's hardly the insult that some of 4e’s critics accuse.

Designing 4ever: Stealing the Power Sources of D&D 4e
Today we’re going to dig into the heart of 4e and pull out one of its core elements: power sources. We’ll discuss what they are and what their purpose was, and then focus on the five main ones: Arcane, Divine, Martial, Primal, and Psionic.

The State of the Archives
So, long time no blog! The truth is that each of us here at Unraveled Archives struggle with mental illness in our own way, and in my own personal case, I was diagnosed with Bipolar II Disorder a couple of years ago. I struggle with schedules! And so trying to approach the blog in an orderly manner is difficult, and for a while I thought it wasn’t worth doing if I couldn’t do it ‘right.’ But what is ‘right’ anyway? What is ‘normal’?

Options Unraveled: Debt Domain
We struggled for a while before settling on our first cleric subclass. Most ideas we came up with had already been done, and we wanted to release something unique to us. Being a fan of Magic: The Gathering, particularly the Ravnica setting and the Orzhov Syndicate, I finally had the idea of a cleric domain that encourages healing your allies—for a price!

Why You Should Back Jungles of Kuauhtla
I haven’t made a habit of writing articles about other creators’ things, and truth be told, I haven’t proved consistent even with writing about everything Unraveled Archives is doing. But sometime something comes along that really speaks to me. Jungles of Kuauhtla: The Campaign Guide is just that special.
Here’s why!

Why You Should Steal From Icewind Dale For Your D&D Campaign
I recently put out an article about how to take inspiration from video games and use it at your tabletop game. It laid out some broad concepts and strategies, but now we’re going to delve a little deeper into a specific video game’s pockets and nab us some valuable content.
Our target? If you’ve kept up with this blog, you can probably guess. We’re going to steal from one of my all-time favorite games: Black Isle Studios’ Icewind Dale.

Why Your Next D&D Campaign Should Be Stolen From a Video Game
The spark of imagination is a precious seed that can grow into your next epic Dungeons & Dragons campaign. This spark might come from anywhere; a book, a movie, a song, even a photo—anything that speaks to you and gets your creative juices flowing! Our topic today could cover any of those stimuli, but we’re going to focus on one in particular…
Video games!

Options Unraveled: Slaad Symbiote
Today we’re revisiting the most popular subclass we’ve put out up to this point. Of the three free options you get for signing up for the Unraveled Archives newsletter, this one’s the most radical in its design.

Options Unraveled: Path of the Dragonheart Barbarian
So who has seen the classic fantasy adventure film Dragonheart? Starring Dennis Quade as Bowen the Dragon Hunter and Sean Connery as Draco the Last Dragon, this was one of the formative movies of my childhood. Plus the soundtrack is just beautiful.
Anyway, this barbarian subclass—the first Primal Path that Caleb Willden and I ever worked on together—is directly inspired by that awesome film.

Options Unraveled: The Ruffian Rogue
Welcome to the first article of Options Unraveled! In this series we’re going to discuss stuff we’ve published and talk a bit about our design process.
First up is the Ruffian Roguish Archetype! If you don’t already own this subclass, you can pick up a free copy by signing up for our newsletter!
This subclass goes way back to before Unraveled Archives officially existed, the days of just Caleb Willden and myself. It’s one of the very first things we collaborated on.